QuickAssembly
The latest version supported is Blender 4.3
QuickAssembly 2023 for Blender 3.4
New Features
Use Vertex Color Attribute as a Mask option wherever possible
Added setting to change Radial Array Axis
Scatter V2
Option to hide/show source for scatter
Keep Source Objects visible
Shrinkwrap V2
3D Shrinkwrap controls to project base of any mesh to the surface
Shrinkwrap Displacement can now have negative values
Reversed initial direction so it shrinkwraps away from the normal
Displacement V2
Displace Along Normal setting
Mask by Normal Direction in Global Space setting
Snow V2
Coverage settings for noise breakup
New Extrude setting for depth control
Mask by Normal direction to allow snow, dirt, grime or mud effects
New Assemblies
Fog
Turn any object into a fog volume
Control Density and Noise settings without going into the node editor
Rain
Generate 3D static rain and particles to use in your scenes
Lighting (Cycles)
Setup Area Light as an image texture projector with one click for realistic lighting
Load in and control HDRI map easily without the node editor
Camera
Create a camera and control it from the QA panel
Horizontal flip setting to check composition
QuickAssembly 2022 for Blender 3.3.1
Updated for 3.3.1
QuickAssembly 2022 for Blender 3.2.2
Object scatter scale fixed
QuickAssembly 2022 for Blender 3.2.1
Support for latest Blender 3.2.1 release
QuickAssembly 2022 for Blender 3.2
Support for latest Blender 3.2 release
QuickAssembly 2022 for Blender 3.1.2
Hey guysm Jama and I are back with another addon for Blender called QuickAssembly! We wanted to create a tool that can automate working with Geometry Nodes and Instances so that artists can simply click a button and have entire procedural setups built for them with maximum performance. With this tool, you can array, scatter, add a variety of fx such as ivy/snow/damage and procedurally assemble your scene.
Array
Linear Array
- Simple Linear Array using instances for maximum efficiency
Radial Array
- Radial Array with a variety of settings using instances for maximum efficiency
Brick Array
- Linear Array with offset setting to create bricks/tiles
Curve Array
- Array objects onto a Curve
Curve Array Collection
- Array will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)
Scatter
Object Scatter
- Scatter selected objects onto the active object
Object Scatter Collection
- Scatter will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)
Texture Scatter
- Scatter selected objects onto the active object based on a texture
Texture Scatter Collection
- Scatter will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)
Volume Scatter
- Scatter selected objects inside the volume of the active object
Volume Scatter Collection
- Scatter will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)
Effects
Shrinkwrap
- Shrinkwrap the selected mesh onto the active object
Cloner
- Duplicate the selected object as many times as you want and randomize all of the copies transformations
Randomizer
- Randomize the transformation of all your selected objects
Randomizer Collection
- Randomize the transformations of all objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)
Growth
- Grow Ivy or any selected geometry onto the active object
Growth Collection
- Grow Ivy or any selected geometry onto all the objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)
Snow
- Create Snow on top of your selected objects
Snow Collection
- Create Snow on top of all the objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)
Damage
- Add some damage to the selected objects
Exploder
- Explode your selected objects into voronoi chunks
Spikes
- Scatter Icycles or any type of spiky geometry onto your selected objects
Proxy
- Create an instanced proxy of your selected objects
Displace
Texture Displacement
- Displace your mesh with a triplanar texture
Noise Displacement
- Displace your mesh with a simple built in Noise texture
Apply Assembly
- Apply Assembly will finalize your assembly and turn it into real geometry
Free updates
You get all the upcoming updates for free.
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