QuickAssembly

24 ratings

QuickAssembly 2023 for Blender 3.4

New Features

Use Vertex Color Attribute as a Mask option wherever possible

Added setting to change Radial Array Axis

Scatter V2

Option to hide/show source for scatter

Keep Source Objects visible

Shrinkwrap V2

3D Shrinkwrap controls to project base of any mesh to the surface

Shrinkwrap Displacement can now have negative values

Reversed initial direction so it shrinkwraps away from the normal

Displacement V2

Displace Along Normal setting

Mask by Normal Direction in Global Space setting

Snow V2

Coverage settings for noise breakup

New Extrude setting for depth control

Mask by Normal direction to allow snow, dirt, grime or mud effects

New Assemblies

Fog

Turn any object into a fog volume

Control Density and Noise settings without going into the node editor

Rain

Generate 3D static rain and particles to use in your scenes

Lighting (Cycles)

Setup Area Light as an image texture projector with one click for realistic lighting

Load in and control HDRI map easily without the node editor

Camera

Create a camera and control it from the QA panel

Horizontal flip setting to check composition

QuickAssembly 2022 for Blender 3.3.1

Updated for 3.3.1

QuickAssembly 2022 for Blender 3.2.2

Object scatter scale fixed

QuickAssembly 2022 for Blender 3.2.1

Support for latest Blender 3.2.1 release


QuickAssembly 2022 for Blender 3.2

Support for latest Blender 3.2 release


QuickAssembly 2022 for Blender 3.1.2

Hey guysm Jama and I are back with another addon for Blender called QuickAssembly! We wanted to create a tool that can automate working with Geometry Nodes and Instances so that artists can simply click a button and have entire procedural setups built for them with maximum performance. With this tool, you can array, scatter, add a variety of fx such as ivy/snow/damage and procedurally assemble your scene.

Array

Linear Array

- Simple Linear Array using instances for maximum efficiency

Radial Array

- Radial Array with a variety of settings using instances for maximum efficiency

Brick Array

- Linear Array with offset setting to create bricks/tiles

Curve Array

- Array objects onto a Curve


Curve Array Collection

- Array will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)


Scatter

Object Scatter

- Scatter selected objects onto the active object

Object Scatter Collection

- Scatter will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)

Texture Scatter

- Scatter selected objects onto the active object based on a texture

Texture Scatter Collection

- Scatter will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)

Volume Scatter

- Scatter selected objects inside the volume of the active object

Volume Scatter Collection

- Scatter will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)


Effects

Shrinkwrap

- Shrinkwrap the selected mesh onto the active object

Cloner

- Duplicate the selected object as many times as you want and randomize all of the copies transformations


Randomizer

- Randomize the transformation of all your selected objects

Randomizer Collection

- Randomize the transformations of all objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)

Growth

- Grow Ivy or any selected geometry onto the active object


Growth Collection

- Grow Ivy or any selected geometry onto all the objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)

Snow

- Create Snow on top of your selected objects


Snow Collection

- Create Snow on top of all the objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)

Damage

- Add some damage to the selected objects

Exploder

- Explode your selected objects into voronoi chunks

Spikes

- Scatter Icycles or any type of spiky geometry onto your selected objects

Proxy

- Create an instanced proxy of your selected objects

Displace

Texture Displacement

- Displace your mesh with a triplanar texture

Noise Displacement

- Displace your mesh with a simple built in Noise texture

Apply Assembly

- Apply Assembly will finalize your assembly and turn it into real geometry


Free updates

You get all the upcoming updates for free.

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https://discord.gg/HnXDz6C

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$30

QuickAssembly

24 ratings
I want this!